Hush my little dune. You don't need to be scared. There, there, that's right, shake out the sand, but remember, not all of it, and I'll tell you the story. Long ago, the lands of our colony were cursed, they were soaked in fear. The Golden Skymen would come and take our children away. Young and old alike, cowered before them, afraid to lose their most beloved. But then he came. The Fear-eater. The skykiller. He was called: Iskandar!
overview Iskandar Lunaros was born on Polis Massa alongside his twin brother, Mithras Lunaros, during the war between the Separatist Legion and the Forerunner Order. For this reason, Iskandar was separated from his brother and their mother at birth by Thel' Vadam. Their lineage as Lunarosi was at stake, and being kept together increased the chances of their ultimate demise. Iskandar and Mithras' identities were kept hidden, and Iskandar was put in a pod destined to be flown across the galaxy. Midway, it was intercepted by the Amonkhetian system.
Mithras was destined to be the herald of the Light, to enact its will and execute its wishes across the Universe. The Deep, however, initially chose Atriox to be its herald. Atriox failed to enact the will of the Deep because of his unkempt hubris, and was trapped by his own accomplinces as a result. The Deep needed a new champion, and in its infinite wisdom knew of the lost twin of Mithras' Lunaros. From the very advent of the child's life, it knew of what was to come: the arrogance and ambition this child will flaunt openly. And so, it had made its decision upon its herald, upon its champion. Prior to first contact, Iskandar had crash landed on the main planet of the Amonkhetian system, Amonkhet; a massive desert planet with a few blotches of greenery and jungle studding the surface. The pod had violently crash landed a few paces outside of the capital of Amonkhet, Naktamun, specifically outside of the main Huayra residence: The Pyramid of 'Tep. The residence stood as a mighty palace, floating with miniature versions anchoring it to the earth, an extension of the wealthy ruling Huayra. The patriarch, Imhotep Huayra, happened to be hunting with his entourage in the lush forest just outside of the palace and city walls, and witnessed the crash-landing. Huayra took a few of his men and went to investigate the landingsite, hoping to reap the bounties it may hold. They salvaged the crashed pod, but discovered the infant Iskandar. The Huayra, avid believers in the Ennead and the mighty Ra, saw this as a gift from the heavens; the first in centuries. And so, Imhotep and his wife, (placeholder), decided to take the miracle-boy as their child. The "gift of the Gods" is what they called him. He was to be raised in luxury and wealth, fated for royalty; contrasting his twin, who would be raised on a moisture farm on Polis Massa. This is when the Deep made first contact, while baby-Iskandar was in his crib, bathed in beautiful moonlight. It pondered over the child, telling it the tale of its life, of what was to come, of how it will gloriously enact its will. And so, it began. Iskandar much enjoyed his life as a child, playing with his brother, Azor Huayra, the blood-son of his parents. He was a vastly curious child, attempting to decipher the secrets of the Universe at such a young age. He displayed qualities of a scientist, and intelligence far beyond his years. As he grows up, he's constantly at the head of his class, and was loved by his teachers as a result. Iskandar was very ambitious, and very competitive. For this reason, many of the other kids didn't want to be his friend. In games, he'd ensure he had some form of absolute victory-- even if the game didn't have victory or defeat--and did so ruthlessly. His nature brought him loneliness as a result, where even his brother grew distant. At a very young age, Iskandar abandoned the likes of child's play and games, and focused on his studies and his future entirely. The closest person to him was his adoptive father, and their bonding always occurred whilst hunting Shaarum, a leonine flying creature that had roamed the skies of Amonkhet. Despite their relationship, the lack of love and warmth as a young child slowly caused Iskandar to become a cold-hearted being. This lack of love was bred from jealousy, among even his own brethren who didn't see Iskandar fit enough to be the avatar of Raa, something he never asked for. Iskandar eventually was accepted into one of the top Hieromancy Universities in Naktamun. Hieromancy fueled the way of life for Amonkhetians, and was their technology. It was believed to have been left by the legendary Nabu during Creation Saga, and used to bind the Emanations to the Blind Eternities. This made Hieroglyphs and Hieromancy altogether almost an 'alternate' technology, a system unknown to most throughout the galaxies. The specific University Iskandar went to was for Hieromantic Engineering, something that peeked his interest. There, he was at the top of his classes as usual, and close to his professors. One day, Iskandar was invited by his professors avidly to witness a special seminar. Much to his distaste for large gatherings, he accepted their plea and attended this seminar. Amonkhet was being visited by Vauban Antilles, owner of the famed Antilles Exoscience Corporation. He was the only Annunaki from Nibiru to have graced Amonkhet in centuries, and was the only Annunaki genius enough to trek amidst the stars and locate the system. Antilles had attended to revel in the genius of the Glyphs that powered the civilization of Amonkhet, and discussed his aspirations and some of his creations to the audience. He was a charismatic speaker, moreso than the usual public handler. His creations he explained and demonstrated absolutely astonished Iskandar, as the only form of technology he's known all his life was that of glyphs. Vauban brought newfound technology that revolutionized Amonkhet, such as the Aegis and other aspects of technology that utilize alternate forms of energy: electricity and light. Antilles was told of Iskandar by the professors that received him as their top student and prince. He noticed the boy almost instantly whilst presenting to the University, in the far-back, away from all of his peers and comrades, yet wide-eyed and paying close attention. Afterward, Antilles approached Iskandar and almost instantly Iskandar opened a conversation inquiring of the advanced logistics of his technology, and how it pertains to Amonkhet and the overall Universe. Taken aback by the young Annunaki's knowledge, Antilles instantly recognized the potential of the young Iskandar, and took a liking to his energy and curiousity. After sating Iskandar's hunger for knowledge, Antilles happily invited the young Annunaki to the Antilles Exoscience Corporation to trek the stars and fulfill his desire with knowledge alongside Vauban. Antilles saw much of his younger self in Iskandar, and gave him the full four weeks he was staying on Amonkhet to Iskandar in order to ponder his decision. Iskandar instantly knew what he wanted, and all he needed was the blessings of his family. Upon returning to 'Tep, he told his father of the wonderful opportunity set before him. Imhotep looked toward the boy he raised, and a saw a light in Iskandar's eyes he hadn't seen in years. Initially, he had approved for his son to increase his knowledge alongside Antilles. However, the rest of the dynasty saw otherwise. They saw Iskandar as the gift of the Gods, the one meant to bring Amonkhet into a new age. He was bred to be a King, not a scientist. They harshly denied Iskandar's plea to travel alongside Vauban, and pressured his father to say the same. The last spark that danced in Iskandar's eyes slowly faded away as he was tasked with something he never wanted to begin with: Kingship. His dreams of science and exploration were shattered like glass, and his passion turned to ambition. His pride turned into arrogance. His drive to better the Universe as a whole, turned sour. The Deep liked this. And from that moment, Iskandar decided that he was going to be a frugal King. Mithras destined to be the herald (champion) of the Light, to enact its will. Atriox initially chosen to be herald of the Deep, but fails due to his own hubris to enact the will of the Deep. The Deep knows Mithras has a twin, see's arrogance and pride in Iskandar. The Deep reaches out to Iskandar in order to make him his herald (as a very small child).
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iskandar lunarosBiographical information
Other names: Avatar of Ra, Child of Prophecy, "Brother", Baron-Khan, Scourge of the 10th Front, Scourge of the Legion, Scourge of the Wrathborn, Thief, Mongrel, Swindler, Crook, Scoundrel, "Alien", "Nerd", Successor of Antilles Species: Annunaki Gender: Male Hair Color: Hazel brown POLITICAL AND MILITARY INFO.
Affiliation: House Lunaros, The Ennead of the Nine, Himself, Vauban Antilles Past Affiliations: Amonkhet Class: Solar Magus (Sun-Eater) Possession(s)
techniques, traits and abilities
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traits
ISKANDAR LUNAROS
Magus Suneater — Sword of Dusk
-Projectile: (Supermatem): Focus your Solar Light and condense it beyond recognition at the basin of your palm, and watch as an amalgam of your light is packed so tightly that the charges of atoms dissipate into neutrons. You form a miniature neutron star and send it hurling at any desired target. No matter the target, the pebble-sized orb can with your control remain dense and crumble the defense with its unequivocal power and weight.
II. Let go of the confines that compact your sphere and allow it to expand into the size of a meteor of pure solar light to quickly overwhelm the desired target.
-Movement Ability: (Praxic Excursion): Your lower half explodes with a burst of force and ash as within the thick clouds firelight peers with unmatched brilliance. The heat wafts the ash aside as the lower half of your body phase changes into a erupting flame of Nuclear Fire. This allows you to move up, down, and either side at nigh- the speed of light.
II. Along with your speed, your brute force is heightened. You can steadily accelerate into a stream of pure fire that heralds destruction with an eerie howl. Your eyes and mouth melts into firelight as every defense before you crumbles into ash. You become a speeding bullet of fire. Set a stream of chaotic flame beneath you to signify your path and for later use.
III. Due to the phasechange, a passive this ability wields is that your lower half of your body whilst in this state is intangible to physical attacks. This however doesn’t apply to your upper half of your body. The extreme temperatures of this state merit the use of your Aegis in order to maintain a solid defense while having an indomitable offense. Any type of physical entity caught within the burst of fire in your lower half is vaporized under the pressure and temperature necessary to maintain the Praxic Excursion.
-Modifier/Passive: (Monolithic Combustion): Embers constantly swarm around you to expand your influence, and everything they touch is coated in cinders that eat away at it as if rampant ants. Your fires produce the very same embers.
II. Using the fire of your Praxic Excursion, you can cause the cinders to transmute the earth beneath you into a pile of lava by combusting each and every ember simultaneously at a concentrated point anywhere within your domain of influence. This can instantly turn hardened rock into a molten stew. You can at a blink of an eye create a crater filled to the brim with catastrophic, never ending explosions. The possibilities are endless.
-Melee Ability: (Scorching Fist): Build up Solar light within your hands and allow an irradiated light-orange fog-like aura to take hold around them. Every time your fists impact a target, an explosion with the equivalent force thrown into the fist forms on the other side of said target. This is done with the help of your passive that focuses power to where you direct the force of your hands. The damage to your target is doubled and can be even lethal.
-Super Ability: (Sword of Dusk):
Magus Suneater — Sword of Dusk
-Projectile: (Supermatem): Focus your Solar Light and condense it beyond recognition at the basin of your palm, and watch as an amalgam of your light is packed so tightly that the charges of atoms dissipate into neutrons. You form a miniature neutron star and send it hurling at any desired target. No matter the target, the pebble-sized orb can with your control remain dense and crumble the defense with its unequivocal power and weight.
II. Let go of the confines that compact your sphere and allow it to expand into the size of a meteor of pure solar light to quickly overwhelm the desired target.
-Movement Ability: (Praxic Excursion): Your lower half explodes with a burst of force and ash as within the thick clouds firelight peers with unmatched brilliance. The heat wafts the ash aside as the lower half of your body phase changes into a erupting flame of Nuclear Fire. This allows you to move up, down, and either side at nigh- the speed of light.
II. Along with your speed, your brute force is heightened. You can steadily accelerate into a stream of pure fire that heralds destruction with an eerie howl. Your eyes and mouth melts into firelight as every defense before you crumbles into ash. You become a speeding bullet of fire. Set a stream of chaotic flame beneath you to signify your path and for later use.
III. Due to the phasechange, a passive this ability wields is that your lower half of your body whilst in this state is intangible to physical attacks. This however doesn’t apply to your upper half of your body. The extreme temperatures of this state merit the use of your Aegis in order to maintain a solid defense while having an indomitable offense. Any type of physical entity caught within the burst of fire in your lower half is vaporized under the pressure and temperature necessary to maintain the Praxic Excursion.
-Modifier/Passive: (Monolithic Combustion): Embers constantly swarm around you to expand your influence, and everything they touch is coated in cinders that eat away at it as if rampant ants. Your fires produce the very same embers.
II. Using the fire of your Praxic Excursion, you can cause the cinders to transmute the earth beneath you into a pile of lava by combusting each and every ember simultaneously at a concentrated point anywhere within your domain of influence. This can instantly turn hardened rock into a molten stew. You can at a blink of an eye create a crater filled to the brim with catastrophic, never ending explosions. The possibilities are endless.
-Melee Ability: (Scorching Fist): Build up Solar light within your hands and allow an irradiated light-orange fog-like aura to take hold around them. Every time your fists impact a target, an explosion with the equivalent force thrown into the fist forms on the other side of said target. This is done with the help of your passive that focuses power to where you direct the force of your hands. The damage to your target is doubled and can be even lethal.
-Super Ability: (Sword of Dusk):