Summary:
When the Isu ride chariots across the sky, it is Giru that made them. When they reach for weapons to wield in battle, it is Giru that forged them. When the very earth rumbles and mountains erupt in searing flame, it is Giru's rage that burns. Smith of the Isu, Giru crafts with fire and forge as an artist would with paint and brush. His creations benefited from the different, unique creatures and materials known to Nibiru. This reflects on the appearance of the user that channels his power. Giru is associated with the "restless earth", fire, heat, energy, labor, artisans, obsession and passion. The divine blacksmith is "reasonable" yet unrestrained, and crafts the landscape in a cycle of destruction and creation and inspires the artistic works of mortals. Giru wields Akmon, a large hammer. Artists, human and satyr especially, worship Giru, and warriors give him homage when lighting a bonfire. Potters inscribe their works with markings meant to honor him. To sit in the presence of Giru is to be inspired. He forges the most ornate and delicate items only to dash them into flame and start again. He is reasonable yet ultimately follows no rules save his own creative and destructive impulses. Sometimes, this can mean covering a whole area with lava to make way for something new. His main flaw is that of frustration, of feeling limited and constrained. He is forever pushing against the barriers of mortal imagination, sensing that there is much more to express. This can cause him to plummet into despondency and then lash out at the world with raw destruction. |
Reshaped by the hammer.
--Giru's summoning ritual
New Moon (25%)
When you activate Giru, a deep rhythmic thump can be heard through the earth, picking up in tempo as your body heats and the ground erupts violently around you. Veins of magma begin to burn through your body, starting from the tips of your fingers and slowly bleeding through you until they connect at the center of your chest and expand out in a small orb, which is known literally as the ‘heart of the forge.’ Your skin is flaked and burnt like ash, though it is deceptively durable given that the flakes are orichalcum-created adamantium. In this form, physical contact with you is extremely dangerous. Your body is overflowing with Orichalcum, and you thus have the ability to mimic the power and physical form of all that you touch. That which is recreated, despite being only temporary, is considerably more powerful than its original form, given that it is imbued with your own energy. There are limitations to this, for example, you cannot imitate that which you do not have the possibility to manipulate. Examples of this would be the Osaett or Rinnegan, where you must meet specific conditions in order to replicate it, however you can replicate what can be genetically implanted, such as the Sharingan, Byakugan, etc. It is important to note that what you recreate is one-time use, and will crumble after it has been used. Scenarios where this could be helpful is recreating a sharingan to use Izanami, and thus ‘erasing’ one death and giving you another chance to live on.
BREATH OF THE FORGE-GOD (passive)
Whenever Giru's Annunaki exudes their energy, it is said that it is the fiery breath of Giru. It is sweltering hot, and can melt through all metals, even Adamantium, given its intense heat. It is so viciously hot that the ground beneath the Annunaki turns to molten slag, as all abilities convert worlds to molten hellscapes from which there is no return. There is no return because once Giru has influence over something, the effects are irreversible. This means wounds will permanently be open and be unable to heal, sword-metal will be permanently liquid, steam will always be steam. This is what makes Giru such a deadly Isu--unlike his brethren, his constructs and abilities are eternal; a testament to the ability of the blacksmith.
SUB-ABILITIES
Searing Charge: The Annunaki charges forward like a bull, and Giru's sigil will manifest in front of them. This sigil is completely impenetrable and is a symbol of the users determination. This ability gives the Annunaki the capability to 'charge' through anything, however, they cannot stop or change direction. This ability only ends once the user has made contact with something. It has the destructive capability to shave rock off of mountains, or completely break a human body. The further the distance traveled, the more damage that this ability does.
Bellow's Breath: Compared to the other sub-abilities of the first stage, this is relatively simple. The Annunaki condenses fire, heat, and kinetic energy into an orb and then spit into it, which releases coruscating waves of fire onto a field that have enough physical force to cut through rock. The heat is as intense as the sun itself, and will turn anything organic in the immediate area (roughly 10 feet) into ash. The travel distance of the fire-waves is limited to 20 feet before the fire's intensity dies down. If you combine this ability with Searing Charge, you can use your travel speed to fuel Bellow's Breath and increase both the time duration and intensity of this ability by moving with it, so it is always within 20 feet of you.
Volcanic Rupture: This ability calls upon a worlds core to create a valley of lava, which comes from the ground. The Annunaki will strike the ground with Akmon, and where they touch, rivers of lava will flow from the ground in the direction that they face. The ground bulges underfoot from the pressure of the lava-flow, and firelight escapes webbed ley-line cracks. This ability can twist and turn in movement, meaning it is very hard to dodge. When it reaches its mark, a plume of lava erupts from the ground and consumes the victim.
Call of the Forge God: This ability is the pathway to the second stage, where you summon Giru's avatar and intensify your control over a battlefield. By sacrificing something you hold dear to you -- a limb, a weapon, etc, you can construct Giru's avatar who is said to be made from Giru's armor. The avatar's name is Ornn, 'the Fire below the Mountain.' He wields a larger version of Akmon--its true version, which the Annunaki eventually is allowed to wield. Ornn stands at roughly three times the height of an Annunaki, and takes the form of a humanoid ram; with big, swirling horns curling around the top and side of his head. Ornn has the ability to use whatever ability that you give him, however doing so results in your loss of usage for said ability. Not only this, but he can repair and construct, at will, your broken armors and weapons that may sustain damage in a fight.
When you activate Giru, a deep rhythmic thump can be heard through the earth, picking up in tempo as your body heats and the ground erupts violently around you. Veins of magma begin to burn through your body, starting from the tips of your fingers and slowly bleeding through you until they connect at the center of your chest and expand out in a small orb, which is known literally as the ‘heart of the forge.’ Your skin is flaked and burnt like ash, though it is deceptively durable given that the flakes are orichalcum-created adamantium. In this form, physical contact with you is extremely dangerous. Your body is overflowing with Orichalcum, and you thus have the ability to mimic the power and physical form of all that you touch. That which is recreated, despite being only temporary, is considerably more powerful than its original form, given that it is imbued with your own energy. There are limitations to this, for example, you cannot imitate that which you do not have the possibility to manipulate. Examples of this would be the Osaett or Rinnegan, where you must meet specific conditions in order to replicate it, however you can replicate what can be genetically implanted, such as the Sharingan, Byakugan, etc. It is important to note that what you recreate is one-time use, and will crumble after it has been used. Scenarios where this could be helpful is recreating a sharingan to use Izanami, and thus ‘erasing’ one death and giving you another chance to live on.
BREATH OF THE FORGE-GOD (passive)
Whenever Giru's Annunaki exudes their energy, it is said that it is the fiery breath of Giru. It is sweltering hot, and can melt through all metals, even Adamantium, given its intense heat. It is so viciously hot that the ground beneath the Annunaki turns to molten slag, as all abilities convert worlds to molten hellscapes from which there is no return. There is no return because once Giru has influence over something, the effects are irreversible. This means wounds will permanently be open and be unable to heal, sword-metal will be permanently liquid, steam will always be steam. This is what makes Giru such a deadly Isu--unlike his brethren, his constructs and abilities are eternal; a testament to the ability of the blacksmith.
SUB-ABILITIES
Searing Charge: The Annunaki charges forward like a bull, and Giru's sigil will manifest in front of them. This sigil is completely impenetrable and is a symbol of the users determination. This ability gives the Annunaki the capability to 'charge' through anything, however, they cannot stop or change direction. This ability only ends once the user has made contact with something. It has the destructive capability to shave rock off of mountains, or completely break a human body. The further the distance traveled, the more damage that this ability does.
Bellow's Breath: Compared to the other sub-abilities of the first stage, this is relatively simple. The Annunaki condenses fire, heat, and kinetic energy into an orb and then spit into it, which releases coruscating waves of fire onto a field that have enough physical force to cut through rock. The heat is as intense as the sun itself, and will turn anything organic in the immediate area (roughly 10 feet) into ash. The travel distance of the fire-waves is limited to 20 feet before the fire's intensity dies down. If you combine this ability with Searing Charge, you can use your travel speed to fuel Bellow's Breath and increase both the time duration and intensity of this ability by moving with it, so it is always within 20 feet of you.
Volcanic Rupture: This ability calls upon a worlds core to create a valley of lava, which comes from the ground. The Annunaki will strike the ground with Akmon, and where they touch, rivers of lava will flow from the ground in the direction that they face. The ground bulges underfoot from the pressure of the lava-flow, and firelight escapes webbed ley-line cracks. This ability can twist and turn in movement, meaning it is very hard to dodge. When it reaches its mark, a plume of lava erupts from the ground and consumes the victim.
Call of the Forge God: This ability is the pathway to the second stage, where you summon Giru's avatar and intensify your control over a battlefield. By sacrificing something you hold dear to you -- a limb, a weapon, etc, you can construct Giru's avatar who is said to be made from Giru's armor. The avatar's name is Ornn, 'the Fire below the Mountain.' He wields a larger version of Akmon--its true version, which the Annunaki eventually is allowed to wield. Ornn stands at roughly three times the height of an Annunaki, and takes the form of a humanoid ram; with big, swirling horns curling around the top and side of his head. Ornn has the ability to use whatever ability that you give him, however doing so results in your loss of usage for said ability. Not only this, but he can repair and construct, at will, your broken armors and weapons that may sustain damage in a fight.
ORNN
Because Giru is far too powerful to expose himself, he in turn has Ornn, his avatar, act upon his behalf. Ornn is a fragment of Giru's heart - a breathing, living embodiment of the Dauntless. Not only is his skin impenetrable, but his outer-plating is made from the skin of Giru himself, giving Ornn nigh unmatched defensive capability. On the crown of his horns glows the symbol of Giru, bled with firelight and lava. Lava also bleeds through Ornn like blood and is in surplus when released. Theoretically, Ornn has the ability to completely cover worlds in magma by cutting one of his veins and letting it bleed out. His body is pure heat and fire, and nothing willfully or naturally sustain itself in his presence. This is because it is hotter than anything in the known universe. It is said that Giru and Ornn created the stars and suns of the various solar systems by literally spitting them out, thus often Giru's followers worship them.
Because Giru is far too powerful to expose himself, he in turn has Ornn, his avatar, act upon his behalf. Ornn is a fragment of Giru's heart - a breathing, living embodiment of the Dauntless. Not only is his skin impenetrable, but his outer-plating is made from the skin of Giru himself, giving Ornn nigh unmatched defensive capability. On the crown of his horns glows the symbol of Giru, bled with firelight and lava. Lava also bleeds through Ornn like blood and is in surplus when released. Theoretically, Ornn has the ability to completely cover worlds in magma by cutting one of his veins and letting it bleed out. His body is pure heat and fire, and nothing willfully or naturally sustain itself in his presence. This is because it is hotter than anything in the known universe. It is said that Giru and Ornn created the stars and suns of the various solar systems by literally spitting them out, thus often Giru's followers worship them.
Full Moon (100%)